Principles of Design from Trust
(draft) Guidelines for building a better world.
How does one practice Design from Trust? There are two sides to it.
The "Design" side will depend on what field you're working in, from meeting facilitation to education, governance, urban planning, currency design, animal training, publishing, policing, testing, commerce, substance abuse, or choosing an organizational structure. We'll talk about these in Making DfT Concrete.
This page is about the "from Trust" part, which requires a set of groundrules that can spark and maintain trust. If you're thinking this is a challenging mission, you're right. So consider this a malleable first pass.
Please note that a design principle for this page is to keep the DrT Principles compact, brief, memorable, and practical. That's why the list doesn't include things like "Apply the Golden Rule" or "Treat Others Well": the Principles have to be somewhat non-obvious and add considerably to the general concept of Design from Trust.
That said, here's the starting set of Principles (listed alphabetically):
- Assume Good Faith
- Be Undefended, Not Defenseless
- Nurture the Commons
- Choose Abundance
- Don't Design All Risks Out
- Serve, Don’t Stalk
- Knowledge Should Accumulate
- Lift as We Climb
- Work with the System, Not Against It
- Make the Right Thing Easy To Do
- Move Upstream Until Your Actions Can be Effective
- Not Naïve Trust
- Nothing About Us Without Us
- Subsidiarity (local knows best)
- Trust Is Participatory
- We're Citizens, Not Consumers
If you liked this list and want to have a fun time, browse the Role Models for DfT Principles (Brain link) from which I harvested this list.
This article is cross-posted on Substack here, Medium here and LinkedIn here. It's also here in my Brain.
Pages that link to this page
- Assume Good Faith
- Move Upstream Until Your Actions Can be Effective
- WIWTY Book Contents (the ToC)
- Knowledge Should Accumulate
- Design from Trust
- RC Posts
- Make the Right Thing Easy To Do
- Choose Abundance
- The Queue
- Trust Is Participatory
- DFT Book Contents (the ToC)
- Design from Trust as a Methodology
- Nurture the Commons
- Work with the System, Not Against It
- Subsidiarity
- Nothing About Us Without Us
- We're Citizens, Not Consumers
- Not Naïve Trust
- Jerry's Theory of Change
- Be Undefended, Not Defenseless
- Lift as We Climb
- Upkido
- Don't Design All Risks Out